Thursday, December 16, 2010
Monday, December 13, 2010
Motion Studies: Left Foot, Right Foot
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| (Lars Rudolph and Peter Fitz in Werckmeister Harmonies/ 13 Productions) |
Werckmeister Harmonies (2000) stands out, among other reasons, for its monolithic sense of human activity. People eat, drink, wash dishes, chop wood, sleep and sit, staring at nothing; all unusual sights in film. Bela Tarr takes his strange sense of natural existence to its most astonishing length in a scene involving two men, Janos (Lars Rudolph) and Gyuri (Peter Fitz). The scene is in Black and White, like the rest of the film.
The two men leave the house of Gyuri, a self appointed town official, and start walking down an empty dirt road in the frosty and flat village that is the film’s setting. The sky should be gray, but instead it is white. Both men wear coats and walk side by side as they trade words about a petition Gyuri means to convince certain villagers to sign. Though both are in focus, Janos is in the foreground. He looks up and down, over and under with his bug-eyes that seek fascination in all sights. Gyuri is in the background, his face in a constant frown, his hand on his black bowler hat. Janos mentions the circus that has come to town, and the whale that is the centerpiece of the circus. He tells Gyuri that he must see it to see the wonders of God’s creation. Gyuri replies in a brusque manner first they have to deal with the list. They fall silent and walk. We have seen Janos walk along roads repeatedly in this film; but never have we seen a walk like this. Janos falls slightly behind Gyuri, who walks with a mechanical limp and an unchanging posture. Janos’ unkempt hair blows in the wind and flakes of snow, or debris, that dance around the frame. Janos stares ahead, his teeth clenched, then down at the ground. They pass by what looks like the same stone building over and over. We finally fall behind them and circle around to their backs. They stop when they meet two more wandering villagers, ranting to Gyuri about the violence in town, the circus and the uncertainty of the world. Janos offers to get Gyuri lunch and leaves. Gyuri impatiently informs the men that he has a list to show them. He removes it from his coat.
This shot was emulated by Gus Van Sant for his film Gerry, with slight variations, two years after Werckmeister Harmonies. Van Sant may have thought he was doing Tarr one better by making his actors walk even longer. But Tarr’s walk refuses to suffer in comparison. He is the ideal experiential filmmaker, and shots like this one are ideally experienced rather than comprehended. His walk follows the same rule as any in that it has a start point and an end point. But Tarr manages to make the viewer feel as if they are accompanying the two men on some out-of-body level, something that we can’t possibly experience in an actual walk. He never flinches from the labor, the deliberateness of people moving. As for us, he has us simply glide. The monotony of other’s becomes our trance.
Sunday, December 5, 2010
Marwencol
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| (Marwencol/ Open Face) |
Conceivably, those of us who kept a distance from videogames and didn’t crave the unceasing attention of others in our childhoods would like to go back to that time now and then. We could build our fortresses in our mother’s gardens, fill them with soldiers, and make up stories in which they fight each other. This is exactly what Mark Hogancamp reminds us of, as he crouches on his lawn and moves around the doll soldier figures that occupy his miniature world, called Marwencol. Unfortunately, his stage of life is not childhood—it’s somewhere in his forties—and his reasons for building his imaginary town are rather more scarred than a child’s reasons.
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| (Marwencol/ Open Face) |
Hogancamp’s project only began after his mind was erased. An alcoholic with a talent for illustration, he had been married, then divorced, and only barely held down a job at local diner in Kingston, New York before being beaten into a coma one night outside a bar. He lay unconscious for nine days before waking up, but with no recollection of his past. He re-learned how to walk, read, write and speak, although his body movements remained somewhat jerky and his speech labored and grammatically dubious. What is most remarkable about Hogamcamp’s misfortune is that it has, in fact, saved his life. He no longer feels any desire to drink. His emotions are muted, his expressive abilities similar to an autistic person’s. All that is fully intact—stronger?—is his imagination. Forgoing conventional therapy, he sets about building his World War II-era town of American soldiers versus German bullies, available bombshell women (barbies), and a diner that acts as a central location to the wandering narrative he improvises. Each of the characters in Marwencol are figures of Hogancamp’s actual acquaintances; his boss, a neighbor he has a crush on, his mother, his roommate. A photographer who takes an interest in the project is eventually added as a character, as is this film’s director, Jeff Malmberg. Hogancamp’s creation is character-driven, gruesome, devoid of political correctness, and aware of genre conventions and pop-culture in a distant, passive way. It is, as Malmberg’s camera crouches with Hogancamp to re-position another figure, a thrilling place to be. Hogancamp manages to photograph every happening in the town, but keeps all the photographs stored away in boxes. Knowing what we do about modern culture, we know they will not be kept in those boxes for long. The film is evidence of their exposure.
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| (Mark Hogancamp in Marwencol/Open Face) |
But it is not cruel evidence. It has been evident throughout documentary history that every documentary about a person has used its subject to a great degree, and its release means the subject is exploited. But Malmberg’s film is toned-back and fixated; it is a portrait that enhances the mystery of Mark Hogancamp. It does not, like so many misbegotten works of non-fiction, explain him away and throw him on a screen. We only learn the basic facts about Hogancamp’s past life; there is no need for the probing details. Hogancamp sometimes seems to recall moments from his past, but he could be making them up as he goes along. He sometimes seems to be reminding himself to make a distinction between the characters in his town and the real people he knows. A psychologist would have a field day with this behavior, but Malmberg, correctly, does not. He is also correct to shoot Hogancamp against highly literal, non-emotive backgrounds; Hogancamp is seen walking down the main road near his home in many shots, dragging along a toy truck containing his soldiers, surrounded by evergreen trees and hills. Otherwise, he might be walking around downtown Kingston, near the sight of his beating. The town looks desolate and rigid, like Marwencol. The people who are interviewed, or who interact with Hogancamp, are shown in sparse clips and are treated as exactly what they are; amused bystanders. Even when Hogancamp goes to New York City, for a reluctant show of his photographs, he is shown as an awkward figure in a hushed and hurried model of city. As one interview subject notes, Hogancamp’s creation contains no irony in its use of dolls. Malmberg’s camera gazes at actual society in the same way.
The few artistic flourishes Malmberg does allow himself are hit-or-miss. A stop motion recreation of a scene in the town is sloppy, random and delightful; a bloody fight scene staged to marching-band war music we could have done without. But Malmberg’s film is that rare brave and weird achievement that does not sensationalize the minor derangement of its subject, lectures the viewer on nothing and creates a pedastel for nobody. In the end, we may have seen a true existential film, but not a bleak one. Marwencol is spirited, playful and almost as ignorant as Mark Hogancamp is of modern trends and commentary. It is a film the Czech surrealist Jan Svankmajer might have shot if he were a documentarian. But the childlike urges and the pent-up rage of a damaged man make Malmberg's film something even more aberrant. When Hogancamp proclaims that he wants to live in Marwencol all the time, we almost want to join him, as neighbors.
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| (Marwencol/Open Face) |
Wednesday, December 1, 2010
December Questions
December brings to mind images of snowfall, kitschy Christmas lights, tree lighting ceremonies in cities all over the world, mascots of reindeer and Santa Claus, scary fat men with beards, merchandise, glittering merchandise, wrapped merchandise…and a batch of watchable films. This is, typically speaking the time of year when all the serious films come out, and so The Collector will be taking films a little more seriously than we already do this month. This will be the month of reviews, so expect almost nothing but.
The state of cinema as we find it by this holiday season is a highly confused one. I am not talking about movies being bad. Most movies, according to most filmgoers, have always been bad. I mean confused in that we have never been more uncertain how valuable films are right now. This is because many films barely look like films; is Avatar even a movie? Is Saw 3D? Is Harry Potter? To my mind, no; these are interactive spectacles, not films. They are the Choose Your Own Adventure of interactive media. On the other hand, that which is film; Winter’s Bone, Enter the Void, Boxing Gym, Catfish. These are interesting films, but do they provide a clear alternative to these anti-cinema technical spectacles? Again, I don’t think so, because several of them (Enter the Void, Catfish) are only barely movies, communicating a world where gadgets and alternate realities dominate us, just as they dominate the movies themselves. So Enter the Void is a film built on explosions of color and the floating, ghostly motion of a spirit. Catfish is built on casual narcissism and the creepy digital grain of Facebook. Both these films are boldly experimental, but in their conceptions, even they verge close to interactive art rather than film. Enter the Void at times feels like a demented videogame while Catfish feels like…well, Facebook and digital cameras. Both exemplify directors trying to find a way to bend the formulas of Internet and videogame imagery (loosely speaking) in to cinema. It’s fascinating to watch but how far is it, really, from wearing plastic 3-D glasses?
So to my mind, only films such as Winter’s Bone, Boxing Gym and a few others really provide a cling of formal cinema this year. But I hold out hope for this month. And so we roll in to the end of the year, the first full year of existence for this lonely blog...
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